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AI Insights · Timothy · July 2025

Top Boxing Games Performance in South America: Q2 2025

Discover the performance trends of the top boxing games in South America during Q2 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Top Boxing Games Performance in South America: Q2 2025

In the second quarter of 2025, the boxing games category saw varied performance metrics across South America. Here’s a detailed look at the top five games on the unified platform, according to Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a dynamic trend in weekly downloads, which peaked at around 78K in mid-May. Revenue fluctuated, culminating in $149 by the end of June. Active users reached a high of 145K in May, before tapering off to about 108K.

Boss Fight by BoomBit Games experienced a substantial increase in downloads, peaking at 92K in early June. The game's revenue saw a significant jump to $148 in mid-May, while active users grew steadily, reaching approximately 792K by the end of the quarter.

Real Boxing 2 from Vivid Games S.A. maintained stable revenue, averaging around $400 weekly, with a slight peak at $527 in mid-May. Downloads showed a gradual rise to 52K by June's end, and active users fluctuated, ending the quarter at about 61K.

Kung Fu GYM: Fighting Games by Next Hope had a steady download rate, reaching about 31K in early April. Revenue remained low, with minor fluctuations, while active users hovered around 200K throughout most of the quarter.

Finally, Arm Wrestling Master by GOODROID, Inc. saw a decline in downloads over the quarter, from an initial 27K to about 9K. Although revenue was not generated, active users remained consistent, averaging around 150K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025